This all started when I encountered Krank’s furniture.
They purchase used furniture from Europe and perform careful maintenance on each piece, then sell them in Kego, Fukuoka City. They observe and highlight the furniture’s natural beauty, and sometimes remove its paint to undress it for a rebirth.
Krank’s furniture always captivates me.
One day, Miho Osawa who works for Solidworks Japan KK, a 3D CAD design software maker, gave me an opportunity to create an artwork inspired by my favorite furniture.
We drew a picture of the artwork in our minds -
Now and Then, Art and Nature, Preservation and Decay, Inclusion and Coexistence, Order and Disorder, Sparkle, Food, Paradox, etc.
With the help of product designer Yukichi Anno, we created Mitsu no Tana our of those concepts.